Vectopia
is kind of like the sophomore slump of a trilogy of movies,
where the first movie’s great, the sequel didn’t live up
to it, but the third movie was better than the second. Not
that the cartridge is bad in any way, it’s just that there’s
only two full new games here when it was released, having an
unfinished demo that’s almost a full, complete game (that
is very playable though), another full game that had been
released before, but set for the original Vectrex analog
controller, and the rest are demos that you can’t do much
with.
Because Vectopia is
squashed in between the previous cartridge of Vecmania,
which had seven full games (although the bonus secret game
is the same as the one on the previously released Patriots),
three of which were totally new, three were - remixes - ,
and there are two playable unfinished demos, and then the
spectacular Gravitrex came afterwards (need I say more
there?).
So, lets see what we
got from creator John Dondzila this time around!
WORMHOLE - clone of
the very classic arcade game Gyruss, where your ship spins
around the screen in a giant circle to destroy as many enemy
ships as possible. It’s amazing how far Dondzila came with
the slow moving early releases of Vector Vaders and More
Invaders! (from the All Good Things cartridge) to how
incredibly fast the enemy ships swarm in and out of the
center of the screen (the “wormhole”). At first this
seems like Dondzila’s easiest game to date, since the
ships can pass through you without harm and they don’t
shoot back, but that won’t last for long (isn’t that
always the way?). Making up for not having any of the cool
music and the bonus stages, you’re granted three power-ups
(rather than the arcade’s one) upon shooting special
ships: double shots, destroying everything onscreen, and
slowing down the action for several seconds. Pretty intense
stuff...
TRAKKERS - nice of
Dondzila to clone an obscure game again (like Eliminator’s
clone of Repulse from Vecmania), this one being Targ. In the
arcade original you drove a car around a grid and shot at
other cars; occasionally a pain known as the Spectar
Smuggler would appear and make a beeline for your car.
However, you can’t reverse and shoot at anything behind
you, so this is not as easy as it may sound. You also can’t
shoot away like mad, or else a car could suddenly turn onto
your lane (without signaling first, grrrr) and destroy you
before you can shoot again (as your shots travel kind of
slow). Dondzila said this is more strategy than action, but
it’s also a reflex game, since you need to use the gas
button to speed your way out of messy situations as well.
Not for Sunday drivers.
SPIKE’S WATER
BALLOONS (ANALOG VERSION) - don’t really know why this one’s
here; it’s the exact same version of the one on All Good
Things, except supposedly made for the original Vectrex
analog controller. I say - supposedly - because it doesn’t
really work that well! It’s pretty difficult moving Spike
only a hair’s width (that the game can call for) to pop as
many balloons as enemy Spud throws down to the point where I
couldn’t even get past the third level. And no, my
original controller still works fine, but it’s - control -
(not really) is too squirrelly for this game. Next...
The rest are just
demos, the most complete one first:
VECTROPOLIS 500 - a
rare racing game for the Vectrex, like the old
overhead-viewed Sprint and Indy arcade games (4 and 800) and
Indy 500 for the Atari 2600. Supposedly the first person
around the track three times is the winner, but I found a
bug in the game where if there’s two players, another
player will win even if they didn’t complete three laps
first (which starts happening on about the fourth track or
so). This has up to FOUR players at once, although it would
be pretty nuts to have that many people crammed around the
two Vectrex controllers. I’ve tried it with two players
and it’s a bit of fun, despite no sound. I think this
should be finished up and released, there’s not many
racing games for the Vectrex.
CONTROLLER TESTER -
test to see if your controllers will work; pressing the
buttons/moving the joystick corresponds on the screen if
they’re functioning.
Whee!
STAR FIRE SPIRITS,
levels 1 and 2 - early works. Level 2 (actually it says it’s
level 1 on the screen, for some reason) won’t let you
destroy any tower tops, however you can rotate the screen
all the way around! That wasn’t in the released version on
Vecmania! Level 1 is actually more difficult than the
released version, the T. I. E. Fighter-like ships are small
and usually tumble around the screen, being harder to
destroy than in the released version. I like this one better
actually, it’s more challenging. Too bad all you get are
six hits on your shield and the game is over, there’s no
working tally for your score or a lead-in to the next level;
bummer.
MAD PLANETOIDS-don’t
know where on Earth Dondzila thought he could have done a
Vectrex version of the (also obscure) frenzied Mad Planets
arcade classic, which had a Tron-like joystick with the fire
button AND a dial to rotate your ship around. However, he
said it’s a - scratch pad - bit that possibly he was just
seeing if it could be done, as all you can do is move and
shoot, there’s two planetoids that can’t be destroyed
and massive flickering smaller circles that could cause
seizures (which I assume are the moons on the planets that
you destroyed in the arcade original). Not much to see and
do here...
STAR FURY-...and the
same goes with this one, it’s just a demo of a tiny ship
flying around and a cursor following it. Huh? (An early
sketch for Space Frenzy?)
So there you have it,
the cartridge is pretty much two frenzied shooters and a
racing game, and that’s pretty much it. However, it’s
worth it, the games are fun, and there’s some neat touches
included as well, such as a much deserved pause button on
both full games (gasp! Something sorely missing on a lot of
Dondzila’s stuff!), vector versions of the indestructible
asteroid and the twin ships with the beam from Gyruss, a
secret Spike floating head, and three separate title screen
music pieces. Controls work fairly well for the most part
(aside from Water Balloons and the working the ship around
in a circle on Wormhole with a digital controller), although
the graphics fare better, and the sound and especially music
are good.
And, as any new game
for the Vectrex deserves mention, with this one you got
three!
Score 7/10
review
written by Darryl
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