Solar Quest was released into the arcades by Cinematronics in
1981. With Solar Quest the author Scott Boden was to release the
last black and white game produced by the company who has already
many hits including StarHawk, Rip Off and Space Wars. Overall the
playfield is very similar to earlier Skelly game such as Space
Wars where the player get a birds eye view of the aliens and his
craft plus the luminous sun.
The idea is to shoot down as many of the alien ships as
possible and rescue the survivors who must have leapt out of the
craft before obliteration. A very humane gesture considering
they're on the opposing side. Than again you can just shoot the
survivors to get about half as many points. The controls are the
standard controls used in many of the 'Asteroids' style of game
with an added NUKE button which reeks havoc smashing all that's
in it's path to smithereens.
The 'thrust' mode in this game is really cruisey and you can
play cat and mouse with the aliens collecting a few survivors on
the way and generally having a really good time doing it. The sun
is displayed in the middle of the screen and must be avoided at
all costs as the survivors slowly get dragged in by it's
gravitational pull.
The Vectrex version was released in 1982 along with it's
brothers Berzerk, Cosmic Chasm and Rip Off which all have a
connection being arcade shooters. Interestingly enough the arcade
version of Solar Quest has a special board which allows for 64
different intensities for the vectors. (Ozedmir 1995)
There is something really charming about Solar Quest and for
some reason it just oozes with smoothness and polish. Simple yet
unique Solar Quest sits proudly in any Vectrex collection. I've
got 3! Should go for around $25-$30.U.S. on ebay.
Score 8/10
Review written by Daniel Foot
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