Getting
a new Vectrex homebrew is always a treat, especially the
ones that are just as, if not even BETTER, than the original
GCE-released games from back in the heyday. Hell,
I’ve yet to play a bad homebrew m’self, and Moon Lander
is no exception, especially since it blows away it’s
inspiration of the Atari vector coin-op of Lunar
Lander. No, this isn’t an old memory playing me
false - I last played it less than three years ago (at the
time of this writing) at a gaming expo - so, trust me, this
game has a better variety and challenge, rather than landing
on the same three spots over and over again.
The game is a real treat from the beginning of seeing one of
the best homebrew box covers yet to the digitized voice
countdown during the demo, along with cool Russian-sounding
music to the cinematics (and taking advantage of the
Vectrex’s excellent fading capabilities) of your ship
blasting off from a successful landing and having the
landscape fade away.
The premise is simple: try to land your...uh, lander
on the moon without running out of fuel or crashing it. This
is more difficult than it probably sounds here, since your
lander dips a little below the landscape before actually
landing. So chances are you’re going to blow
yourself up quite a few times until you get the hang of it.
Rather than in Lunar Lander, with every successful landing,
you’re treated to a new landscape on Moon Lander, some of
which has tricky navigation in order to land. Gravity
pulls also vary from planet to planet, requiring new
strategies then, along with - reverse gravity - (you’re
pulled UP towards the atmosphere, rather than *down*),
and then freakin’ satellites are also a problem, since
colliding with them means death, and then KILLER satellites
make a beeline for you as well; argh!
And of course, just like with the original, you’re
constantly running out of fuel...granted, you’ll get a
full fuel tank with each new moon, but it kind of makes you
wonder why this is constantly happening in the wonderful
future where space travel is obviously well underway.
Perhaps car companies that make the gas-guzzling SUVs
nowadays make these landers, or Microsoft continued it’s
hugely gigantic growth to the point of making spaceships,
which you have to constantly land to upgrade your ship, or
else it’ll constantly crash (heh; geddit?).
There’s not many sounds in this game, and they’re not
bad, but several musical interludes make up for them. The
graphics are ok, but the controls are perfect, and the game
also has a welcome pause feature as well. About the only
thing that I don’t like about it is that, at times, you
might feel the need to shoot the hell out of something to
change the pace and game objective, but that won’t
happen. There’s also 32 levels in this game (if I
remember correctly), which chances are most of us aren’t
going to get that far (the highest I’ve ever gotten to is
about half that number, if even that far!). There are
cheats to allow you to beat the game though, if you can’t
do it on your own.
Well THAT, plus this is the only game Clay Cowgill has made
at the time of this writing, which, if his games are going
to be this stellar, it’s too bad he doesn’t have more
time on his hands to make any more (probably due to his
business of Ground Kontrol, a mostly classics arcade, is
open until 1 a. m. [!], even on weekdays!). And
that’s a shame.
Until then, you can snag this from Mark Shaker at www.vectrexcarts.com
for the mere steal of only $10 U.S. (plus shipping).
It’s worth the journey, and you won’t have to stock up
on Tang and dried meal packets in order to enjoy it.
Score: 8/10
Review written by
Darryl
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