The year was 1982. The Vectrex was to be unveiled.
I'm sure it was a bit of a surprise to the gaming
public and vendors alike at the ideal of having a
vector graphics system at home. Vector graphic games
had some pretty big hits in the arcade, so why not
bring several of them home?
Of course, THE biggest hit of them all was Asteroids.
So making a vector clone of a vector arcade game
probably seemed pretty obvious to most.
So, lets go over the Cloning Game Checklist
then...have a ship that can turn left and right,
shoot, thrust, and utilize an escape option
(hyperspace, but renamed "escape" in this version),
check! Have your ship shoot objects that split into
two smaller ones (and have that happen twice), check!
Have a U. F. O. appear during a wave, check!
However, so Atari wouldn't sue, some changes had to be
made; what could they BE? Hold on a sec as a can of
Lawyer-B-Gone is grabbed...how about your ship won't
have a 1 in 5 chance of blowing up upon re-entry from
hyperspace? And have the new objects appear from what
seems to be stars on the screen? And have the U. F.
O. behave differently from the original?
Houston, we have a cloned game.
Yep, you controlled a ship stuck in a bunch of mine
fields. New mines would grow from dots on the screen
once you shot the big ones, so make sure you're not
sitting on a dot when you shoot at a larger mine, or
else a new mine could grow from the dot and destroy
you instantly if it decides to hatch right then and
there.
Once all the dots have been hatched into mines (beats
spending years taking the mines through school and
then have them refuse to leave the nest years later
and get a blasted job, I suppose), the minelayer ship
appears and lays down new mines. So it's your best
bet to shoot it as quickly as possible.
Then, once you clear the first mine field, more
changes arrive via changing mine types: one type of
mine, when shot, will shoot a fireball straight at
you. These are a bit fun. Then magnetic mines are
attracted to you like Paris Hilton to a nightclub
opening, so if you can't handle flight controls real
well, you'd better learn getting used to that thrust
button real fast, especially since after that are
mines that are magnetic AND shoot fireballs; whee!
Unfortunately there's the dreaded wave 13 bug that
ends up crashing or ending your game, which should
never have been allowed out the door. People who made
a request to the Vectrex company GCE about it got a
replacement cartridge for it in return with the bug
fixed. One thing it said in the instructions was that
if your Vectrex went blank after clearing that screen
(if you could get that far) was to hit the reset
button, although I never had that happen with mine;
what occurs is that the screen will blink and several
mine fields will be skipped. If your ship is close to
the center of the screen after clearing a mine field
where it does this, the game will keep on going, but
if it's in a corner or something and has to be drawn
back into the center (which is a little cinematic that
happens with the clearing of every mine field), then
the game will end.
That, along with having the mine field being entirely
re-seeded if you die before clearing it, are the only
new things I don't like about this game (the latter of
which really sucks asteroid, if you know what I mean).
Everything else is cool, although the space dust that
starts appearing after wave 13 is really strange,
looking like a graphical glitch or something. Space
dust is hard to see but just as deadly as anything
else in the game, and can have the same properties as
the magnetic and/or fireball mines. So if you just
thought dusting your house in real life was annoying
enough as it is, then you're in for a real sour
surprise, should you ever get that far in this game.
Even though simple, the graphics are cool, with the
geometrically-shaped mines, and the sounds are good,
although I think the scratchy thrust sound is
annoying. The controls are perfect though, there's no
beating those at all.
And to this DAY the game still holds interest: a
friend of mine on a gaming forum posted a couple of
years ago about how she saw her very first Vectrex
ever in person (think she was barely born when they
were around, maybe not even then) at a UK resale shop.
The famous intro with the minelayer seeding a mine
field in 3-D enthralled her to watching it for hours,
since it had no controller, so she couldn't play it.
Even though I hope she was exaggerating when she said
"hours" (she must be easily amused), in the days of
polygon graphics, speech synthesis (Spike was the only
Vectrex game back then that talked), photo-realistic
graphics, gaming music spawning it's own industry,
people addicted to online RPGs or fragfests, etc.,
etc., it's nice to hear something as near-extinct as
the wire frame vector graphics still being able to
enthrall someone in this day and age.
Score: 8/10.
Review written by
Darryl.
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