I must admit next to Protector and Gravitrex, Hyperchase
it probably my favourite Vectrex game. The speed is furious and
the graphics are some of the better I've seen on the Vectrex. The
author of Hyperchase is Chris King and it was also designed by
Jeff Corsiglia back in 1982.
I am an avid fan of racing games ever since Pitstop II on the
Commodore 64 and newer titles such as the PS2's Burnout II.
Nothing I have played has matched the speed of Hyperchase even
though the game is over 20 years old. Youngsters are probably
going to scoff at Hyper chase's simple vector graphics but the
speed at which they fly past really gives the player the
sensation that he/she is moving at break neck speeds.
The player begins the game with a 'formula one racing car'
with it's engine pre-warmed and raring to go. 4 gears are select
able and the player needs to have his/her wits about them as
there is no time to muck around and get caught unaware mid-gear.
As the player moves through the gears the sound effects
effectively mimic those of an actual automobile and when the revs
are up and the scenery is rushing by there is nothing quite like
Hyperchase.
In order to steer the car efficaciously the player needs to
have a good relationship with their controller and know exactly
where button 1 and 2 are located on their control panel. A
slightly strained and inexact push of the joystick too far in one
direction will see you slam into a wall or be put out of action
by another car. The road never actually bends but the different
perspectives of the road give the player a sense that the road is
twisting and turning in different directions.
The game lasts around 130 seconds, for an average player, in
which time you will pass trees, mountains, telegraph poles and a
tunnel and end up wanting to go back and better the time you have
just accomplished. This is retro-gaming at it's finest.
Hyperchase is often sold on ebay for $25.U.S.
Score 8.5/10
Review written by Daniel Foot
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