Email from Jeff Corsiglia, july 4 2005

What a fine site. Sure brings back memories. In my attic is a box of my original storyboards for the design of many of the 
Vectrex games as well as my prototype for the Vextrex 3d imager. There are also lots of designs that were never produced. I 
can make some corrections to your game credits...
Mouse (Richard Moskowsky) was the best and fastest Vectrex programmer. His workstation was a hot rodded Ithica Intersystems. 
He coded games in as little as four weeks. Mouse generated the interpolation algorithm for the curved vectors in the light 
pen animation activities. He did no design. Mark Indictor (NOT Indicator), was also an excellent coder and did some design. 
He coded Pinball to my design, both coded and designed Tour de France and Polar Rescue.
I liked caroming play and designed it into my Fortress of Narzod game. I designed Cosmic Chasm with Cinematronics in mind 
and they manufactured it as a coin-op color vector game. Scott Bowden and I worked together on it. Unfortunately, their 
color vector system was somewhat unreliable and raster was hitting its stride.
For the history books, I designed the Vectrex 3d games as well. John Ross, inventor of the Vectrex, came up with the notion 
of the spinning disc and I developed the hardware, (with considerable help). Interestingly, some percentage of people can't 
see the effect.
For 3-d Crazy Coaster, I rented the big coaster at Six Flags Magic Mountain and clamped a stereo cine camera to the front 
car. The resulting film was used for establishing realistic perspective, since we had so few vectors to establish the 
background. This was an early attempt at motion-capture which worked fairly well, considering the limitations of the Vectrex 
system.
Minestorm 3-d was a requirement because the 2-d version was resident in the system. Tough to pull off.
Narrow Escape was the best of the 3-d games...probably the best use of the effect.
My role was head designer and producer for Vectrex at Western Technologies. Later, I partnered with Datascan and ran its 
video game division as a second source of games for GCE/Milton Bradley.
I'm pleased new games are being developed for what's still a good game system.



Jeff Corsiglia