Bedlam is like no other game. Coded by Bill
Hawkins and designed by Tom Sloper in 1982 , Bedlam is
refreshingly unique and combines fast tactics versus sheer
menacing onslaughts of nasty aliens who will stop at nothing to
inhabit their new found worlds. Entertaining Vectrex gaming.
Bedlam has 3 different stages the player can select, beginning
at 1 and ending in 3. Level 1 sees the players 'anti-molecular
cannon' acting as a device sending the invading aliens thousands
of light-years away. The playfield consists of 'galactic sectors'
which are star-shaped vectors that surround the players cannon
which sits bang in the middle of the screen.
The player is given one smart bomb per level as he/she comes
up against challenging enemies such as the encumbering 'Escort
ship' and the persistent 'Droids' which circle your cannon making
it terribly hard to get a decent shot at them. As the aliens
encroach from different corners of the galactic sectors the
player must fire his/her weapon and then turn around to shoot
enemies which may be coming from other corners.
The result is pure mayhem and had it not been for the player
having the ability to speed his/her cannon's movement up with
buttons 1 or 2 it would be nigh on impossible. As the player
progresses from level to level the sectors begin to shrink,
pulsate and in later levels even rotate. Luckily the edges of the
sectors can be pushed back by firing at their corners which
results in more precious time for the player.
All in all Bedlam is a fun if frustrating game which left me
inspired with it's depth of originality. Bedlam has cool
'warping' arcade sound effects when the sectors expand and its a
shame all Vectrex games aren't this original. Bedlam can be
picked up occasionally on ebay for around $35.U.S.
Score 7.5/10
Review written by Daniel Foot
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