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Here it is, one of the last (at the time of this
writing), biggest (one of the few 64K Vectrex releases
to date), and best of homebrewer John Dondzila’s
cartridges, full of arcade cloning goodness,
containing three new games, three “remixed” ones, two
unfinished demos, and one hidden bonus game.
To wit, lets start with the newer versions of the
older stuff:
VECTOR VADERS THE DIRECTOR’S CUT–you all know what it
is, invaders travel from the top of the screen and
drop down closer and closer to you as you shoot them
(and the bonus saucer) while avoiding their fire. I
can’t say how this compares to the original Vector
Vaders, since I’ve never played it, but I heard it ran
a bit slow, so I’m guessing that this one’s a lot
faster, as it definitely has far fewer invaders that
move faster than the ones of More Invaders! on the All
Good Things compilation from Dondzila. Who knows why
the invaders are mad and are trying to shoot you down,
but I was surprised at how addicting this is, I
figured I would only play it a couple of times and
that would be it. Nice to be wrong occasionally, as I
can still play it, three years after first getting
this cartridge.
ROCKAROIDS REMIX: THIRD ROCK–compared to the
Rockaroids available from All Good Things, this one is
faster and more difficult, but more fun too. Here you
shoot asteroids from big down to smaller fragments and
then to vector oblivion. This also incorporates the
look of the small spaceship and rotating rocks from
the arcade Asteroids Deluxe. Bonus U. F. O.s also
appear for big points, but they can pass through the
rockaroids unharmed (that’s not fair!).
PATRIOTS THE SPECIAL EDITION–I’ve only played the
original Patriots in emulation a few times, and this
seems like it has only minor changes (the bonus hidden
game is even the same as on the original Patriots as
well), just a slightly different pace and better
sound. Here you must protect several cities from
missiles raining down on them; maybe the missiles are
in regards to the invaders wising up from V. Vaders
TDC and realizing they should stop wasting manpower on
you, and use machines and missiles instead to wreck
havoc? Aircraft and smart missiles also add to this
fun “remix” clone of Missile Command.
Now, onto the new stuff!
ABYSS (demo)–Dondzila’s attempt at a Tempest clone,
but he didn’t properly plan out things in advance,
wasn’t happy with it, and discontinued the project.
All that there is is the first level, which never ends
(until you either hit reset or shut off your Vectrex),
as there’s no way to die as you face Flippers, Spikes
and Spikers, and that’s it. Demos are hard to judge,
but this one looks somewhat promising, and I sometimes
still find myself kind of “zoning out” as I play this
for 20 minutes or so occasionally (for some weird
reason).
DISC DUEL DEMO–the full game was going to be a two
player version of the arcade Discs of Tron, but
Dondzila accidentally wiped out the source code, so we
get another demo without any sound, scoring, or end
(again, like with Abyss). This one DID look pretty
promising, especially since you get a shield to block
shots with (although it isn’t functional though). My
nephew and I played this for about 20 minutes when I
introduced him to the Vectrex for the first time ever,
he never played any of the other games for as long as
this one (humph! Kids...)!
And finally, onto the last, full new games...
BIRDS OF PREY–pretty good clone of the Phoenix arcade
game. It incorporates the first two waves of birds,
two waves of big birds (which have to be hit dead
center to be destroyed, no wing hits here as in the
original), then the mother ship on the fifth wave.
Gameplay on waves 3-5 are slightly different than the
original, but then, this wasn’t a port, and it doesn’t
matter, it’s still a lot of fun, and Dondzila fixed
the shield bug from the original (i. e. You hear your
shield activate after you get blown up at times, which
is annoying, but that won’t happen here!).
REPULSE–clone of the rare Eliminator vector game. I
don’t know how it compares, since I never played the
original (saw it, but never played it), but it’s
addicting and can take a while, due to starting with
five ships and then earning a new one with every
successful elimination (sorry!) of the mother ship.
Unfortunately firing a shot up the mother ship’s slim
shaft is difficult, especially with sentry ships
thrown in the mix, which a hit from them can send you
careening across the screen. A fun, differently-paced
challenge than the other games on here, but you need
some pretty decent nerves to make it through this one
though.
STAR FIRE SPIRITS–clone of the Atari Star Wars vector
game, although it plays a little differently. The
first wave of T. I. E. Fighter-like ships doesn’t have
any of the camera view panning around, taking you to
the next ship after you destroyed one, so it can take
a while before you nail all the ships before going
onto the next stage, which involves blowing up laser
towers and bunkers. The towers come in at random,
rather than in pre-determined patterns like the
original, and this wave also can take a bit of time to
get through. The final stage is pretty much like the
original’s though, however there are no catwalks in
the later levels. Still fun though.
Graphics on the games range from blah (just little
‘v’‘s in Vaders) to good, although the sounds are
better, and the control’s pretty solid throughout.
Even with a few bugs and issues – no extra shield
unlike promised on Spirits when you blow up the Death
Star-like Dark Planet, explosions wrapping around the
screen edges on Birds and Patriots, how come no pause
on Vector Vaders, etc.? – this is one of the usual
“must have” homebrews, especially when you consider at
$20 U. S. (not counting shipping), that’s less than
$2.50 a game! And a little over three years later, I
can still whip this cartridge out and give it some
playing that it deserves, it’ll take quite a while
before you’ll get sick of these games.
But then, most of y’all have this already anyway and
already knew that anyhow, right?
Score 9/10
Review written by
Darryl
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